If you think this sounds like a ripoff, you're not alone: players hate the economics of Battlefront 2.
Some of the more powerful, and famous characters in the Star Wars universe are only obtainable through spending an insane amount of Credits, for example Luke and Darth Vader can only be purchased with 60,000 Credits.
Embargo for full scored Star Wars Battlefront II reviews lifted today at 3:01 PM Pacific. While I found myself having a splendid time trying out the game's early campaign missions, the adverse microtransaction-heavy nature of the game's multiplayer has been a point of contention for many (with good reason).
If you head over to the Collection tab of the Star Wars Battlefront 2 main menu, you'll be able to see all the Heroes and Villains you now have unlocked, but you'll also be able to see some that are not yet unlocked, and can only be obtained through spending a certain amount of Credits. The outrage is over changes to Battlefront that let players essentially buy game rewards which would be otherwise unlocked via attaining achievements while playing the game.
If everyone has to grind to unlock characters, that's frustrating for players, but at least everyone's on equal footing. We've done this with the closed alpha, through the beta last month, and our Play First Trial.
Players are anxious this might open the floodgates so that other company's will start doing the same thing. When Motherboard pointed out this fact eight hours ago, it was at -280,000.
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If this is the way the game remains at launch - and EA hasn't said they're looking to change the system at the time of this writing - then this is a completely unreasonable attempt at squeezing more money out of what is already a $60 retail release. That the likes of Darth Vader are only attainable via excessive amounts of grinding is just as much as a design flaw as a poor frame rate or a shoddy camera.
EA isn't new to criticism on Reddit, and has even won the award for Consumerist's Worst Company in America based on similar business practices that people call predatory.
Yesterday, someone representing EA's community management team responded to the Reddit thread by thanking the community for the feedback and explaining that "the intent is to provide players with a sense of pride and accomplishment for unlocking different heroes".
Our team will continue to make changes and monitor community feedback and update everyone as soon and as often as we can.
EA has been quick to address the hero problem, though, publishing a blog outlining immediate changes just prior to the game's release.